• Design Interlude Over

    Design Interlude Over

    After a long delay I’m finally back on game design tasks. Last year I hit a wall when working on an American Civil War game I’ve been calling Lots of Blocks Battle Simulator. I want this game system to be flexible enough to be used for just about any black powder conflict, so command and…

  • Railroads Railroads Everywhere But Not a Game to Play – Part 2

    Railroads Railroads Everywhere But Not a Game to Play – Part 2

    As the game mechanics started to take shape, I found myself diving deep into research to give the represented railroads a solid historical foundation. One book proved especially valuable: Railroads of Indiana by Richard Simons and Francis Parker. The book walks through the rise, expansion, and eventual decline of Indiana’s rail network, organizing it into…

  • Railroads Railroads Everywhere But Not a Game to Play – Part 1

    Railroads Railroads Everywhere But Not a Game to Play – Part 1

    Over the years I’ve sketched designs for dozens of games. Most were either unplayable, boring, or simply too expensive to produce, often all three. It wasn’t until I began experimenting with 3D printing and self‑publishing that I realized some of my ideas actually had market potential. Flashback to 2021: A post‑COVID world, I was a…

  • Discoveries and Mechanics

    Discoveries and Mechanics

    Being a history nerd and a game designer sounds awesome, and it is…mostly. But, sometime its just me on the floor surrounded by 6 prototype versions of 3D printing pieces and muttering about artillery ranges. I’m designing a Civil War board game. The idea was to make the game play simple, fast and still feel…